Legend of Guðr!

Strength, Beauty, Headstrong; Valkyrie


HEX MANIAC

YOU HEAR THE WHISPERS?

A delve into Dark Magic!

Donning Midnight Armor!

YET AS BRIGHT AS LIGHTNING

BATTLECRY CRACKLING LIKE THUNDER

PERSONALITY

UNSHAKEN IN THE FACE OF OPPOSITION!

Stand strong, 'O valiant one!

Valkyries. A band of battle maidens well balanced in both mind and body; considered to be the perfect brand of warriors. Known for being fearless on the battlefield and absolute servitude to The Allfather their dedication would be repaid with the grace of his vast knowledge. Few could match his insight, and even less could content with his Almighty Magic, blessing him with the sight of what was what to come along with a surplus of spells powerful enough to make other Gods tremble.Some time after the incarceration of Fenrir and pseudo domestication of his kin The Raven God taught each Valkyrie some of what he knows, granting Guðr an ever increasing arsenal such as:Drawing power: Guðr draws upon the power of those she has slain in battle or has fully observed, granting her a few physical similarities to those she's drawn power from, a drastic boost in all of her abilities, as well as any magic affinity and immunity they may have to a medium degree. The gained power lasts for three hours. The drawback is the longer she draws power the more susceptible she is to being taken over by the very power she steals, turning them more and more into the source of power until, if left unchecked, will lead to a complete takeover of her body. Her mind will be stuck in a constant tug of war until either she regains control, she is trapped within herself with the possibility to be freed with assistance, or to be taken over mind and body.Necromancy: As a decider of fate for those who may die in battle she is able to raise the dead as long as their soul has not been claimed or destroyed, their physical body is still capable of functioning (isn't just a skeleton, as it would not be able to contain a living soul), or hasn't been altered.Teleportation: Having to arrive on the battlefield to guide the worthy to Valhalla, and being the first to arrive every time, she was imbued with the power to teleport anywhere within and without the Nine Realms, as long as her knowledge of her destination is sufficient.Astral projection: She is able to move freely both physically and spiritually, allowing her safe passage to the various Underworlds (or otherworlds) without fearing consequence of her soul being stuck. This is achieved by taking on a 'phantom' like form, separating her soul from her body for a short time.Shapeshifting: Often do Valkyries pose as royalty in the human realm to marry Heroes, capable of taking on any form they deem fit.Energy manipulation: She is able to use energy to achieve a few effects. Such as being able to fire destructive energy in any fashion and mold energy to take a physical shape, such as a swordPrecognition: A pseudo future sight that is false. Using deduction, prediction, and probability she is able to "see" the events that will unfold just a few moments before they happen.

Harbinger of Fate: A black set of armor usually worn when escorting Einherjar to Valhalla. It protects from physical damage, mind control, and mind possession.Holy Light: A set of platinum armor gifted to her by the Queen of Valkyries, Freya. Mostly used in combat against those well versed in magic as it negates magical and Astral attacks, preventing her soul from being damaged as well as giving her a boost in magic potency. With the assistance of her rune enchanted crown she is blessed true Precognition up to three seconds in the future. Holy magic is available up to a certain extent when equipped, allowing her to rejuvenate both her and her allies in battle at the cost of shortening the time she can draw power. Majorly boosts the time she can draw power up to an entire day with heavy strain.WAR: A set of golden power imbued with the Odinforce. In this armor all physical, magical, and astral attacks will now be reflected back at twice the strength. Those with high destructive capabilities simply brush off of the armor with little effect. It takes the likes of Gods themselves to even damage it. Her ultimate defense that only lasts as long as her magic remains, used as an absolute last resort. Attempting to draw power from dark forces whilst using this armor causes it to instantly disappear and distort her form, drive her insane for a brief time, and grant her the entirety of their abilities. With insanity comes an inability to use any complex or high scale abilities granted. All powers gained disappear after two hours, with the berserk like state from insanity lasting one hour.Soulsword: A blade made by the combined efforts of Odin's runes, dwarfs blacksmiths, and her own essence. Anyone without resistance to astral attacks with instantly have their soul sent to one of the many otherworlds dependant on the individual. (The wicked to Hel, the worthy to Valhalla, the rest to Freya). It is considered a Divine Weapon with only those with an equally fierce spirit able to draw it, let alone weild it. If it comes in contact with magic it is instantly dispelled or absorbed to be released back in a wave dependant on its properties.Signasteini: A magical amulet bestowed upon her by Freya and created by dwarves in an attempts to keep possession of her body at bay when borrowing power from those she's slain. Instead of losing herself her personality is stored inside.Hárbarðsljóð: A magical staff created for the sole purpose of amplifying her sorcery. Mostly only used in the events Soulsword cannot be used by some means.


Guðr is very straightforward and blunt. She isn't one to hold her tongue when she is displeased or upset. Despite speaking her mind most of the time she knows when it's time to stay silent and simply observe instead. She is an excellent judge in character, being able to tell who is worthy and who is not from a single glance; one of the reasons she is favorited by The Allfather. She has a strong sense of duty to the point where she will defy a direct order if it were for the benefit of her people. Although she is a warrior she is prone to show her feminine side, giving herself to lust when appropriate. She serves both Heroes and Gods alike sexually. She isn't easily intimidated after seeing countless battles under the advisory of Odin. Her willpower is a thing of wonders as well. Guðr can use her mental fortitude to persevere through any situation. Contrary to her hostile resting face she is pretty friendly, able to strike up a conversation with the most unlikely individuals. . . to those that she respects. Make no mistake she will not go out of her way to belittle someone below her but she has no problem putting people in their place with actions or words. She will always remember someone who has wronged her and holds a grudge. Her foul mouth seems the polar opposite of elegant look, being one to say what's on her mind, good or bad, the moment it comes to mind. When it comes to immediate threats or hostile situations she is action first and conversation later.